So today I will do a post on the values of Speed Freaks.
Speed Freaks are a very popular tournament army. They are fast, relatively cheap, and can kill pretty easily.
Pros:
Really Fast
Cheap amounts of troops
Even in small numbers, boyz can rip through most units, (except uber-units such as MC’s and terminators.)
Cons:
Kill-points are very easy to get, due to more units of troops, (also, a single unit in a trukk gives two kill-points, because there is both the boyz and the trukk,)
If the trukk is destroyed, the boyz are no faster than normal boyz, and smaller in number
Eats up troop choices really quickly
Not very good against MC’s and 2+ saves, because of to few attacks
So, there are many pros and cons. They are much better in apocalypse, because kill-points aren’t an issue, and there are no ‘troop choices.’ And in normal games, there is a 2/3 chance that you don’t need to worry about kill-points. However, in the rare chance that you do play for kill-points, you will be at a supreme disadvantage against a unit with fewer ‘units.’ Or, lets say you have six units of boys in trukks, (around 600 points,) you get 70 boyz. However, you also have 12 killpoints within a 600 point margin. In a normal boyz horde, it would only be 3-4 killpoints. Now, the boyz in the trukks will usually get the assault, unless of course someone takes several anti-tank weapons. For instance, (i am going to compare orks to orks, because that is what I know best,) lets say you had 6 units of trukk boyz, which is 12 killpoints. (650 points or so, if units have maximum number of boyz available.) Your opponent, with that same number of points, takes 3 hordes of boyz and 2 units of 5 lootas (5 killpoints,). Each turn you will get an average of 2 penetrating hits and one glancing on the trukks, which means there is a very high chance of destruction, (2 rolls of 4+ for destruction, 1 roll of a 6 for destruction. The trukk is open-topped.) Almost definitely will the trukk be immobilized. So every turn, 2 more trukks will be taken out of action. By the times the remaining ‘trukk’ boyz are within assaulting range, there will be 2 units, (24 boyz,) left. they will get the assault on one unit of boyz, killing it completely. Or maybe they will just kill all of the lootas. If they do that, then the kill-point score would (on average,) be 2-3, in the horde players favor. Then one or two hordes of boyz could take out the two units of trukk boyz, making the score 2-5, in the horde players favor. Not good odds. However, if the same armies were played in objective style, the results would be different. 4 of the trukks would go for objectives, (probably getting 2-3 of them.) and the remaining two probably will go for the lootas. The lootas will be destroyed, then the boyz will be destroyed, but this time, the trukkers will be winning, because they have several more objectives. The boy hordes now have 2 turns or so to hunt down all of the trukkers, or at least beat them with objectives, (which would be very difficult.)
So, it all depends. In many ways, it is the pre-game that matters most. If you know which style you will be playing, take the appropriate army style. If you don’t it is your choice, I suggest you play the style that you prefer. Both options are good, so in many cases it depends on which style you prefer. I am partial to hordes, but I know several players who prefer trukks. (and note, this goes for other armies too. Though the tactics are not a perfect mold, much of this can be applied to other armies.)